Building a mobile / PC / console game with IAP, loot-boxes, or multiplayer? GreatCTO auto-attaches game-pack with ESRB / PEGI / IARC age-rating alignment, COPPA under-13 gates, loot-box odds disclosure (BE / NL / DE / CN), IAP spending limits, plus WCAG 2.2 + game-a11y guidelines and PII-in-analytics gates.
unity · unreal · godot · loot-box · gacha · iap · in-app-purchase · esrb · pegi · iarc
The pack rides on top of your base archetype (web-service, ai-system, fintech, …) — it doesn't replace it. Auto-injects reviewer agents into the pipeline + opens human gates listed below.
COPPA under-13 · ESRB/PEGI/IARC age-rating · loot-box odds disclosure (BE banned, NL banned, DE odds-required, CN odds-required) · IAP spending limits · WCAG 2.2 + game-a11y · PII-in-analytics gates
gate:plan + gate:ship.| Gate | Owner | Trigger |
|---|---|---|
gate:age-rating | producer + legal | before submission to platforms |
gate:loot-box-disclosure | product + legal | per release with loot mechanic |
gate:iap-spending-cap | product | for under-18 personas (state laws apply) |
Each EVAL has ≥5 test cases, pass threshold, regression interpretation, cross-refs to TM + gates. Run via your existing test framework.
EVAL-game-loot-box-odds-published.mdEVAL-game-iap-age-gate.mdEVAL-game-coppa-under13-block.mdEVAL-game-a11y-controls-remap.mdEVAL-game-pii-analytics-block.mdpacks: in PROJECT.md./migrate to re-run detection with updated rules.$ npx great-cto init